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Google UX Design course

TM

Design an online ticketing and event website for musicians in Japan

MY ROLE

User Research, Wireframing, Low Fidelity and High Fidelity Prototyping through

EMPATHISE.  DEFINE.  IDEATE.  PROTOTYPE.  TEST.

THE PROBLEM
THE GOAL

Too many platforms with generic events and music performances, meaning that people are continuously getting confused with what's happening. Missing events and not knowing when their favourite musician is playing.

To create a platform specifically for a few genres and only based in Japan to let people know of upcoming events with all their favourite musicians. Also a place to discover musician's new mixes and music.

USER QUESTIONS

  • How many times does the average person using this app go out to support local musicians?

  • How easy is the user flow?

  • Is there too much on the site that distracts the users from end goal?

PARTICIPANTS

  • A range of people living in Japan, spread out between Tokyo and Kyoto. 

  • Age range 20-50

  • Mix of everyone who enjoys a good boogie

  • (10 Participants)

METHODOLOGY

  • 30 minutes

  • Location: Online

  • Unmoderated usability study

  • Then will conduct a survey amongst 10 people to answer the research questions on May 9th 2021.

  • With this survey I will collect the data and analyse and synthesis

  • On May 9th, I will also interview 2 people to collect qualitative data to synthesis.

PAINPOINTS

Too many platforms that people are loosing track of where to look

Not all artists using the same platform making it confusing

Wanting to pre-purchase tickets so as not to think about it on the night

Wanting to know more about the other musicians playing on the night

PERSONAL STATEMENT

Henry is an avid event goer who would like a website that informs him of events and where he can buy tickets, because, there are too many platforms which makes life confusing.

Screenshot 2021-05-09 at 21.28.20.png

WIREFRAMES

Simple wireframes to suggest what's in the works.

ANALYSING & SYNTHESIZE

After conducting research, I analysed and synthesized the findings to iterate on my designs and make them more functional for the user.

HIGH FIDELITY DESIGN

Responsive web design that leads the user on a journey from homepage to purchase whilst also being able to access account and new music of the week.

ACCESSIBILITY

Using icons within design but would still like to add more

Making the colour accessible. Providing very simple text and a lot of visuals.

A lot of different ways to navigate pages. This meaning to go back or forward there is more than one way in getting to where you need to be.

TAKEAWAYS

Impact:

"If this design could actually work and people used it-  business owners and musicians, this would solve a lot of problems!" 

What I learned:

I learnt how to create a responsive web prototype. Also through this project I learnt a lot more about the usability study section and had better practiced questions.

IMPROVEMENTS

To improve the site more and make it more accessible. With more icons to make navigation easier.

To add more sections on the website with more activities, but after more perfectioning.

Improve the UI design and generate something easier to look at.

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